createResource
Edit this pagecreateResource
takes an asynchronous fetcher function and returns a signal that is updated with the resulting data when the fetcher completes.
There are two ways to use createResource
: you can pass the fetcher function as the sole argument, or you can additionally pass a source signal as the first argument.
The source signal will retrigger the fetcher whenever it changes, and its value will be passed to the fetcher.
In these snippets, the fetcher is the function fetchData
, and data()
is undefined until fetchData
finishes resolving.
In the first case, fetchData
will be called immediately.
In the second, fetchData
will be called as soon as source
has any value other than false, null, or undefined.
It will be called again whenever the value of source
changes, and that value will always be passed to fetchData
as its first argument.
You can call mutate
to directly update the data
signal (it works like any other signal setter).
You can also call refetch to rerun the fetcher directly, and pass an optional argument to provide additional info to the fetcher e.g refetch(info)
.
data
works like a normal signal getter: use data()
to read the last returned value of fetchData
.
But it also has extra reactive properties: data.loading
tells you if the fetcher has been called but not returned, and data.error
tells you if the request has errored out; if so, it contains the error thrown by the fetcher.
(Note: if you anticipate errors, you may want to wrap createResource
in an ErrorBoundary.)
As of v1.4.0, data.latest
will return the last returned value and won't trigger Suspense and transitions; if no value has been returned yet, data.latest
acts the same as data()
.
This can be useful if you want to show the out-of-date data while the new data is loading.
loading
, error
, and latest
are reactive getters and can be tracked.
The fetcher
The fetcher
is the async function that you provide to createResource
to actually fetch the data.
It is passed two arguments: the value of the source signal (if provided), and an info object with two properties: value
and refetching
.
The value
property tells you the previously fetched value.
The refetching
property is true if the fetcher
was triggered using the refetch function and false otherwise.
If the refetch
function was called with an argument (refetch(info)
), refetching is set to that argument.
Version 1.4.0 and Later
v1.4.0
If you're using renderToStream
, you can tell Solid to wait for a resource before flushing the stream using the deferStream
option:
v1.5.0
- We've added a new state field which covers a more detailed view of the Resource state beyond
loading
anderror
. You can now check whether a Resource isunresolved
,pending
,ready
,refreshing
, orerror
.
State | Value resolved | Loading | Has error |
---|---|---|---|
unresolved | No | No | No |
pending | No | Yes | No |
ready | Yes | No | No |
refreshing | Yes | Yes | No |
error | No | No | Yes |
- When server rendering resources especially when fetching when embedding Solid in other system that fetch before render, you might want to initiate the resource with this prefetched value instead of fetching again and having the resource serialize it in it's own state.
You can use the new
ssrLoadFrom
option for this. Instead of using the defaultserver
value, you can passinitial
and the resource will useinitialValue
as if it were the result of the first fetch for both SSR and hydration.
- Resources can be set with custom defined storage with the same signature as a Signal by using the storage option. For example using a custom reconciling store could be done this way:
This option is still experimental and may change in the future.
Options
The createResource
function takes an optional third argument, an options object. The options are:
Name | Type | Default | Description |
---|---|---|---|
name | string | undefined | A name for the resource. This is used for debugging purposes. |
deferStream | boolean | false | If true, Solid will wait for the resource to resolve before flushing the stream. |
initialValue | any | undefined | The initial value of the resource. |
onHydrated | function | undefined | A callback that is called when the resource is hydrated. |
ssrLoadFrom | "server" | "initial" | "server" | The source of the initial value for SSR. If set to "initial" , the resource will use the initialValue option instead of the value returned by the fetcher. |
storage | function | createSignal | A function that returns a signal. This can be used to create a custom storage for the resource. This is still experimental |
Note for TypeScript users
The function and type definitions for createResource
are as follows: